Games for any occasion
Up for a game?
I’ve been playing games of all forms all my life, and I still can’t get enough of them. So much so that I thought I’d try my hand at creating games of my own, and now I can’t seem to stop.
Over the years, I have created a range of games, from an intense two-player card game to a role-playing game to be enjoyed by five players (including the DM). I’m always working on some sort of game, and I’ll be sharing developments here!
If you’d like to give me a hand in the ideation, development, or testing of any of my in-progress board games, please don’t hesitate to contact me!
So have a look at all my games and experiences below, and maybe give one or two a go.
The Trenches
The Trenches is a quick and explosive free to play card game of tactical positioning and preparation.
Two opponents go head-to-head building their trench in anticipation of the break of war thanks to growing tensions.
Each card has specific placement rules and abilities, meaning the savvy general must carefully consider the placement of every unit. As war looms closer, powerful special cards will become available, albeit with very specific placement conditions.
How will you build your trench? And will it be enough to survive the initial volley when war’s declared?

The Stones Under Twilight Hill
The Stones Under Twilight Hill is a roleplaying game that requires four players and a Game Master.
A young boy, Phillip, has gone missing. Rumours are circulating that he visited Twilight Hill, a place steeped in superstition. Four concerned youths investigate this peculiar case. Whether or not the stories of Twilight Hill are true, caution is demanded.
Do you have what it takes to uncover the truth behind Phillip’s disappearance, and more importantly, will you live to tell the tale?
This roleplaying game must be hosted on the Anzir app, which requires free installation. The game itself is not free, however.

Games In development
Again, I’m always working on something. You can explore the in-progress games to find out where I’m at in the process, and to see if you can help out.
Crown Clash
Crown Clash is a war board game of conquest, combat, and construction.
With numerous maps and Crowning Titles (winning conditions), Crown Clash can be enjoyed in many different ways.
As players establish armies and claim castles to expand their empire, they must make sure not to grow too rapidly. Armies can only be supported by the local folk so much, and leaving them undefended will secure disaster.
Using a layered and engaging combat system, each skirmish or siege in Crown Clash! will never be one to look away from.

Wild Space
Wild Space is a chaotic, crazy, and unpredictable game of rolling dice and moving along procedurally-generated tiles.
Game-changing spaces litter the many tiles. From swapping whole tiles around or stealing others’ dice, there is scarcely an uneventful move.
Reaching the end of the final tile is one way to win, but for the spiteful or the petty, there is another way: by being the final player alive. Utilize spaces that steal dice from other players to whittle down their choices for strategic play and remove them from the game.
Wild Space changes constantly. Don’t allow yourself to think you’re winning for a moment, as anything is prone to happen.

Fancy a game?
The hard part now is choosing which game to play first.
If you’d like to help play test or help with any of my in-development games, please reach out and I’m sure we can work something out.